Rendered using Path Tracing inside of Unreal Engine 5.
Zenith_Body_Basecolor
Zenith_Body_UV
Zenith_Body_Occlusion
Zenith_Body_Roughness
Zenith_Body_Metallic
Zenith_Body_OcclusionRoughnessMetallic
Zenith_Body_Normal
Zenith_Screen_Basecolor
Zenith_Screen_UV
Zenith_Screen_Occlusion
Zenith_Screen_Roughness
Zenith_Screen_Metallic
Zenith_Screen_OcclusionRoughnessMetallic
Zenith_Screen_Normal